﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MapzenGo.Helpers;
using MapzenGo.Models.Enums;
using UnityEngine;

namespace MapzenGo.Models
{
    public class Poi : MonoBehaviour
    {
        private Transform _target;
        public string Id;
        public string Type;
        public string Kind;
        public string Name;
        public int SortKey;

        public void Stick(Transform t)
        {
            _target = t;
        }

        public void Update()
        {
            if(_target == null)
                Destroy(gameObject);
            else
                transform.position = Camera.main.WorldToScreenPoint(_target.position);
        }
    }
}
