Fedora was my XNA learning project where I tried to create a Fez-like game engine .

The goal was using the orthogonal camera and implement camera dimension switches as smooth as they are in Fez. In later stages I also tried some other stuff like creating the world as character moves , pretty much like they did it in Bastion.

Also created a map editor for Fedora in WPF which was my first 3D work in WPF.

I haven’t bloged about this project yet but I’m planing to write about camera control these days.

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