Fedora was my XNA learning project where I tried to create a Fez-like game engine .
The goal was using the orthogonal camera and implement camera dimension switches as smooth as they are in Fez. In later stages I also tried some other stuff like creating the world as character moves , pretty much like they did it in Bastion.
Also created a map editor for Fedora in WPF which was my first 3D work in WPF.
I haven’t bloged about this project yet but I’m planing to write about camera control these days.