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Author: brnkhy

Hexagons in Unity – Part 2

Posted on 29/07/201331/07/2015 by brnkhy

OK I decided to write a small post about that part where we create the vertices, UV coordinates etc in the previous post. I’ll try to make it clear for the people who’re new in 3D stuff.   So yeah, we created a hexagon in our previous post, by creating every vertex and triangle by…

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Hexagons in Unity

Posted on 26/07/201331/07/2015 by brnkhy

OK so it has been ages since I last posted something useful here, I’m a bit rusty and my aged post editor is torturing me, but I’ll do my best. Let’s talk a little bit more about Unity and Hexagons. Why? Well pretty much because both are the coolest things in their fields. Unity is…

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Unity

Posted on 27/04/201310/06/2020 by brnkhy

Soooo it has been a while eh? I know I know, I really should start posting again. It’s not that I’m not doing but I’m terribly busy and doing some oh-not-so-cool stuff these days. ie. master course homeworks -_- Yeah, boring days, development wise. Anyway, I had little free time yesterday and decided to check…

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Robotics & Voronoi

Posted on 26/12/201210/06/2020 by brnkhy

So my 3rd homework in Robot Motion Planning class was about voronoi diagrams. Nice isn’t it?   It’s about generating a voronoi diagram of environment so that robot can move safely as that diagram using it as a roadmap. Neat idea actually, surely not the best and somewhat cumbersome but still good one. But the…

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Shadow Casting

Posted on 02/12/201210/06/2020 by brnkhy

I did this a few weeks ago actually but didn’t have time to write a post about it. Well I was planing to write a longer post about it but considering it’s not that fast ( not as fast as it should be ) and buggy ( got some corner cases ), I decided to…

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Potential Fields

Posted on 01/12/201210/06/2020 by brnkhy

There isnt much to say really.   Potential fields and navigation function was my Robotic Motion Planning  2nd homework. Implementing both algorithms, comparing them etc.     There it is in all details; www.barankahyaoglu.com/robotics/potential/  

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Tangent Bug

Posted on 24/10/201210/06/2020 by brnkhy

Yet another bug algorithm. Pretty much same as others I posted earlier this week ( bug 0,1 and 2 ) but this one has a ranged sensor so it can detect obstacles from a distance and act properly. Well at least it’s supposed to, my implementation is horribly broken at the moment, hope my professor…

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Oldies – Pirates

Posted on 23/10/201231/07/2015 by brnkhy

It was a project based on my random island generator thing. It’s just something like a tech demo, generating multiple islands at once etc. Nothing fancy but it was a good start I say. I still keep dreaming about that pirates game actually, I still believe it would be glorious and damn successful. I won’t…

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Oldies – The Corridors

Posted on 22/10/201231/07/2015 by brnkhy

I didn’t even named this one. Solution files are saved as “Maze” though, probably because I used a maze generation algorithm to create the level. ( I believe it was depth first search )   Anyway, this was a nice one actually. I really had hopes that I would finish this. I have something for…

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Oldies – Fedora

Posted on 21/10/201231/07/2015 by brnkhy

So I was bored and started checking some old stuff today. Eventually I got to the projects folder. Good god, so many unfinished XNA project…. So decided to dump them here. One in a million chance but someone may find them interesting, read and/or use them. Guess I’ll start with Fedora. It’s a silly name,…

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